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The Thursday Thirteen: Favorite Horror TV Shows

A few weeks ago, I wrote about horror films for a special Thursday Thirteen at Sourcerer. This week, we’re even nearer to Halloween, and I’m still in the middle of a Halloween-horror-fest. I’ve been watching films as well as the return of American Horror Story, which I’m blogging on Sourcerer. And this week, then, I decided I’d share my person favorite horror TV shows:

1. The Walking Dead

2. Hannibal

3. American Horror Story

4. The Twilight Zone

5. Buffy the Vampire Slayer

6. American Gothic

7. Penny Dreadful

8. Being Human (Sorry to be an Anglphile, but the BBC version is better.)

9. Goosebumps

10. Courage the Cowardly Dog

11. The Grim Adventures of Billy and Mandy

12. Alfred Hitchcock Presents

13. Twin Peaks

What are your favorites?

(OAMG) Gloom

OAMG-Halloween

For the month of October, Diana has be kind enough to allow me to share one game a week, all of which I recommend for Halloween, tabletop fun!

Disease, heart break, debt, danger, packs of rabid flesh-eating mice–the world of Gloom is a sad, dark place. So we should probably put the miserable inhabitants out of their misery.

THEME: Horror/Spooky, Humor

PUBLISHER: Atlas Games

DESIGNER(S): Keith Baker

COST: $24.99

OFFICIAL WEBSITE: Gloom (LINK)

The Slogar Family

The Wellington-Smythes

Gloom is a card game, in which you take control over one of bizzare/freakish families: the Slogars, Wellington-Smythes, Blackwater Clan, or the members of Darius Dark’s doomed carnival family.

The Blackwater Clan

Darius Dark’s Carnival

The goal of this game is a tad depressing. You want your family to have the worst lives possible, and then you kill them off before they get happy. You do this by playing cards with modifiers that give your family members negative points (like having someone be shunned by society).

You can also play cards that have positive modifiers onto your opponent’s family members (like having them be popular in parliament).

One of the most clever things I’ve ever seen, the cards in this game are transparent (for the most part). This allows you to see the characters and stack modifiers, with only those showing adding up for your total points.

Once you have a family member who is extremely miserable, you can kill them. There are many, many horrible ways to die in the world of Gloom. To kill someone off, you must play a death card and then flip over the character card at the bottom of the stack.

Also, you can kill your opponent’s characters if you don’t want them to die sad and miserable (which, of course, is what your opponent would like).

I really enjoy this game. I get the most fun out of reading all the flavor text on the cards, and laughing at the absurd things that happen to everyone. If you have a sense of macabre humor, you will definitely enjoy this game.


Have a suggestion for a board game you’d like to see on this Once A Month Gamer post? Have any questions about this month’s game? Leave a comment down below.

-Lyn

Flatline

Doctor Who Series 8 Episode 9 “Flatline” Review

Doctor Who Series 8, Episode 9, “Flatline,” by Jamie Mathieson had so many interesting elements, I thought it was going to bring the awesome, but it never quite delivered. It didn’t make me want to throw things at my television the way “Mummy on the Orient Express” did. In fact I didn’t have any reaction at all. There is a lot to like in the setup: a graffiti artist doing community service, creepy two-dimensional monsters, The Doctor (Peter Capaldi) trapped in a shrunken TARDIS. But the episode went nowhere, and that’s largely because the last 15 minutes was lackuster.

I like the idea of Clara getting to play the Doctor, and that was the best part of the episode. The problem is that she totally handled it and came away with no better understanding of the Doctor than she had at the beginning of the episode. All the back-and-forth at the end just seemed like dialogue added to remind us that the Doctor is morally ambiguous just in case we’ve forgotten) rather than two characters having a conversation.

The biggest problem, though, was that we never learned what the two-dimensional creatures actually wanted. It’s o.k. to leave questions like that unanswered if you do it properly. It’s not o.k. to spend 10 minutes of a 50-minute episode making a big deal about the fact that the monsters might not even realize they’re hurting people and setting up a way to figure out how to communicate with them, then just drop that whole thread without an actual conversation.

There’s just not much more to say about this one. Missy spying on Clara at the end and saying “I chose well” prompted me to come up with a new crazy fan theory, though. I’ve thought all along that this season is leading up to the restoration of Gallifrey — or at least is the first stage in a longer arc that ends with the return of the Time Lords, which would be cool. I’m wondering if we’re being set up for some implausible twist which reveals that Clara is a Time Lord herself, and Jenna Coleman’s run is going to end with her bopping off to travel the universe in her own TARDIS.